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Language Arts: Games & Activities

Language Arts, formerly known as English or Grammar, comprises reading, writing, spelling, listening, and speaking.

Each of these is crucial to developing solid communication skills. Writing, spelling, and reading can be made easier with games and organizational tools.

Parents, tutors, and students, select your grade to view skill-building games and activities. The items listed here were either tutor-created to quickly print and use (for free) or they are professionally-made items that parents and tutors (and their students!) will find effective. Enjoy!

http://claritylearning.net/PDF/Dolch%20word%20list%20PreK%20to%204.pdf

Print the game, trim the inside edges so that the path matches, and glue to a file folder. Use a spinner or dice. As the player moves around the game, he or she must say each sound and a word that it starts. For example, "/sh/ like shoes, /th/ like think."

Dolch Word List (PreK to 4th Grade) High frequency (sight word) list for pre-kindergarten through fourth grade.

Phonics Game for Starting Blends This game helps the student learn and practice blends. Print the game, trim the inside edges so that the path matches, and glue to a file folder. Use a spinner or dice. As the player moves around the game, he or she must say each sound and a word that it starts. For example, "/sh/ like shoes, /th/ like think."

Capture the Flag Directions: use a deck of cards for the number values (or use 3 dice). Draw three cards (or roll all of the dice) and add, subtract, multiply, or divide the numbers in any combination to come up with as many values as possible. Color in the squares for those numbers. The player to get as many squares as possible is the winner. Example: You draw/roll 3, 6, and 1(ace). In one turn you can do all of these problems: 3+6+1=10; 3x6x1=18; 3x(6+1)=21; (6/3)x1=2; (6/3)-1=1, etc. On that same turn, you can color in the squares 10, 18, 21, 2, 1, etc.

Capture the Flag Directions: use a deck of cards for the number values (or use 3 dice). Draw three cards (or roll all of the dice) and add, subtract, multiply, or divide the numbers in any combination to come up with as many values as possible. Color in the squares for those numbers. The player to get as many squares as possible is the winner. Example: You draw/roll 3, 6, and 1(ace). In one turn you can do all of these problems: 3+6+1=10; 3x6x1=18; 3x(6+1)=21; (6/3)x1=2; (6/3)-1=1, etc. On that same turn, you can color in the squares 10, 18, 21, 2, 1, etc.

Capture the Flag Directions: use a deck of cards for the number values (or use 3 dice). Draw three cards (or roll all of the dice) and add, subtract, multiply, or divide the numbers in any combination to come up with as many values as possible. Color in the squares for those numbers. The player to get as many squares as possible is the winner. Example: You draw/roll 3, 6, and 1(ace). In one turn you can do all of these problems: 3+6+1=10; 3x6x1=18; 3x(6+1)=21; (6/3)x1=2; (6/3)-1=1, etc. On that same turn, you can color in the squares 10, 18, 21, 2, 1, etc.

Capture the Flag Directions: use a deck of cards for the number values (or use 3 dice). Draw three cards (or roll all of the dice) and add, subtract, multiply, or divide the numbers in any combination to come up with as many values as possible. Color in the squares for those numbers. The player to get as many squares as possible is the winner. Example: You draw/roll 3, 6, and 1(ace). In one turn you can do all of these problems: 3+6+1=10; 3x6x1=18; 3x(6+1)=21; (6/3)x1=2; (6/3)-1=1, etc. On that same turn, you can color in the squares 10, 18, 21, 2, 1, etc.

Capture the Flag Directions: use a deck of cards for the number values (or use 3 dice). Draw three cards (or roll all of the dice) and add, subtract, multiply, or divide the numbers in any combination to come up with as many values as possible. Color in the squares for those numbers. The player to get as many squares as possible is the winner. Example: You draw/roll 3, 6, and 1(ace). In one turn you can do all of these problems: 3+6+1=10; 3x6x1=18; 3x(6+1)=21; (6/3)x1=2; (6/3)-1=1, etc. On that same turn, you can color in the squares 10, 18, 21, 2, 1, etc.

Capture the Flag Directions: use a deck of cards for the number values (or use 3 dice). Draw three cards (or roll all of the dice) and add, subtract, multiply, or divide the numbers in any combination to come up with as many values as possible. Color in the squares for those numbers. The player to get as many squares as possible is the winner. Example: You draw/roll 3, 6, and 1(ace). In one turn you can do all of these problems: 3+6+1=10; 3x6x1=18; 3x(6+1)=21; (6/3)x1=2; (6/3)-1=1, etc. On that same turn, you can color in the squares 10, 18, 21, 2, 1, etc.

Capture the Flag Directions: use a deck of cards for the number values (or use 3 dice). Draw three cards (or roll all of the dice) and add, subtract, multiply, or divide the numbers in any combination to come up with as many values as possible. Color in the squares for those numbers. The player to get as many squares as possible is the winner. Example: You draw/roll 3, 6, and 1(ace). In one turn you can do all of these problems: 3+6+1=10; 3x6x1=18; 3x(6+1)=21; (6/3)x1=2; (6/3)-1=1, etc. On that same turn, you can color in the squares 10, 18, 21, 2, 1, etc.

Capture the Flag Directions: use a deck of cards for the number values (or use 3 dice). Draw three cards (or roll all of the dice) and add, subtract, multiply, or divide the numbers in any combination to come up with as many values as possible. Color in the squares for those numbers. The player to get as many squares as possible is the winner. Example: You draw/roll 3, 6, and 1(ace). In one turn you can do all of these problems: 3+6+1=10; 3x6x1=18; 3x(6+1)=21; (6/3)x1=2; (6/3)-1=1, etc. On that same turn, you can color in the squares 10, 18, 21, 2, 1, etc.